Benchmarks e configuraizoni OpenGL |
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Quake III Team Arena | Version 1.32 1280x1024 - 32 bit Timedemo1 / demo thg3 "custom timedemo" Graphics detail = High Quality |
Wolfenstein Enemy Territory |
Version: 2.56 (Patch V 1.02) 1280 x 1024 - 32 bit timedemo 1 / demo demo4 Geometric detail = high Texture detail = high |
DirectX 8 | |
Comanche 4 Demo | Version: 1.0.1.18 1280 x 1024 - 32 bit autio = off |
Unreal Tournament 2004 | Version: 3204 1280 x 1024 / 32 bit / Audio = off THG8-assault-single |
DirectX 9 | |
3DMark 2003 | Version 3.4.0 1024 x 786 - 32 bit Graphics and CPU Default Benchmark |
Video | |
Mainconcept MPEG Encoder | Version: 1.4.2 1.2 GB DV to MPEG II (720x576, Audio) converting |
Auto Gordian Knot | Version: 1.45b |
DivX 5.1.1 Pro | Audio = AC3 6ch |
XviD 1.0.1 Final | Custom size = 100 MB Resulution settings = Fixed width (640) Codec = XviD and DivX 5 Audio = CBR MP3, kbps 192 |
Audio | |
Lame MP3 | Version 3.96 Wave 17:14 minutes (182 MB) to mp3 32 - 320 kbit VBR = level 3 |
Applicazioni | |
Winrar | Version 3.30 283 MB, 246 Files Compression = Best Dictionary = 4096 KB |
Cinema 4D XL 8 | Version 8.503 |
Maxon Computer | Rendering in 1028 x 1024, "ship_dirt" |
LIUtilities | 650 MB wave file |
WinBackup 1.84 | 256 Bit DES encryption |
Sintetici | |
PCMark 2004 Pro | Version: 1.2.0 CPU and Memory Tests |
SiSoftware Sandra 2004 | Version 2004.10.9.89 CPU Test = MultiMedia / CPU Arithmetic Memory Test = Bandwidth Benchmark |
Wstream | Version: 5 |