Benchmark e configurazioni
Benchmark e configurazioni OpenGL |
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Quake III Team Arena | Version 1.32 640x480 - 32 bit Timedemo1 / demo thg3 "custom timedemo" Graphics detail = Normal Bilinear |
Wolfenstein Enemy Territory |
Version: 2.55 1024 x 786 - 32 bit timedemo 1 / demo demo4 Graphics detail = Normal |
DirectX 7 | |
3DMark 2001 SE | Version 1.1 - Patch Build 330 1024 x 786 - 32 bit, Default Benchmark |
DirectX 8 | |
Comanche 4 Demo | 640 x 480 / 32 bit / Audio = off |
Unreal Tournament 2004 | Version 2206 system/benchmark.exe 640 x 480 / 32 bit / Audio = off Texture Detail = Normal Character Detail = Normal World Detail = Highest Physics Detail = High all = on, Decal Stay = High |
Video | |
Mainconcept MPEG Encoder | Version 1.3.1 1.2 GB DV to MPEG II (720x576, Audio) converting |
Windows Media Encoder 9 | Version: 9.00.00.2980 436 MB AVI File convert to WMV Windows Media server (streaming) |
Auto Gordian Knot 1.45 | Custom Size = 100 MB Fixed Width = 640 CBR MP3 = 192kbps |
Audio | |
Lame | Version 3.93.1 65 minutes/44.100 KHz wave file (688,4 MB) to mp3 |
Applicazioni | |
Winrar | Version 3.20 178 MB Wave file, Compression = Best Dictionary = 4096 KB |
Discreet 3D Studio Max 5.1 |
Characters "Dragon_Charater_rig" Rendering Single, 1024x768 |
Benchmark sintetici | |
PCMark 2004 | System, CPU and Memory Tests |
SiSoftware Sandra 2004 Pro | Version 2004 Memory Bandwidth Benchmark |