Configurazione di prova
Hardware di sistema | Socket 775 | Intel Core 2 Extreme X6800 (Conroe 65 nm, 2.93 GHz, 4 MB L2 Cache) | Motherboard | MSI 975X Platinum PowerUp Edition Chipset: Intel 975X, BIOS: 2007-01-24 | Altro Hardware | RAM | 2x 1024 MB DDR2-8000 (CL 4.0-4-4-12) Corsair CM2X1024-6400C3 XMS6403v1.1 | Scheda grafica I | HIS X1900XTX IceQ3 GPU: ATI Radeon X1900XTX (650 MHz)
RAM: 512 MB GDDR3 (1,550 MHz) | Scheda grafica II | Zotec GeForce 8800 GTS GPU: GeForce 8800 GTS (500 MHz)
RAM: 320 MB GDDR3 (1,200 MHz) | Hard Drive | 400 GB, 7,200 RPM, 16 MB cache, SATA/300 Western Digital WD4000KD | DVD-ROM | Gigabyte GO-D1600C (16x) | Software | Graphics Driver I | ATI Catalyst Suite 7.2 | Graphics Driver II | Nvidia ForceWare 97.92 | Platform Drivers Intel | Chipset Installation Utility 8.1.1.1010 | DirectX | Version: 9.0c (4.09.0000.0904) | OS | Windows XP Professional, Build 2600 SP2 |
|
Benchmark e configurazione
Benchmark e configurazione | Giochi 3D | Call Of Duty 2 | Version: 1.3 Retail Video Mode: 1600x1200
Anti Aliasing: 4x
Texture Filter: Anisotropic
Timedemo demo2 | Quake 4 | Version: 1.2 (Dual-Core Patch) Video Mode: 1600x1200
Video Quality: Ultra (ATI)/High(Nvidia)
Anti Aliasing: 4x
Multi CPU: Yes
THG Timedemo waste.map
timedemo demo8.demo 1 (1 = load textures) | Applicazioni | SPECviewperf 9 | Version: 9.03 All Tests | 3D Mark06 | Version: 1.1 Video Mode: 1600x1200
Anti Aliasing: 4x
Anisotropic Filter: 8x |
|