pagina n.4

Siete pronti per una sana dose di potenza grafica? Il settore delle schede video vede continui ribaltamenti di fronte. Questa volta è il turno di NVIDIA, che passa al comando con la sua nuovissima 7800 GTX.

Avatar di Tom's Hardware

a cura di Tom's Hardware

NVIDIA CineFX 4.0, continua

NVIDIA® CineFXTM 4.0 Shading Architecture

  • Vertex Shaders
    • Supports DirectX 9.0 Vertex Shader 3.0
    • Displacement mapping
    • Geometry instancing
    • Infinite length vertex programs

  • Pixel Shaders
    • Support for DirectX 9.0 Pixel Shader 3.0
    • Support for Multiple Render Targets (MRTs)
    • Advanced 16x anisotropic filtering (with up to 128 taps)
    • Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels
    • Infinite length pixel programs

  • Texture Engine
    • Maximum of 16 textures per rendering pass
    • Support for 16-bit and 32-bit floating point format
    • Support for sRGB texture format for gamma textures
    • DirectX and S3TC texture compression

  • Application Programming Interfaces (API)
    • Support for both DirectX and OpenGL (including 2.0)

  • Continued Applications
    • Ultra Shadow II (shadow calculations optimization)

Leggi altri articoli