Sistema di test
Memoria | |
DDR400 (200 MHz) | 2 x 256 MB / 5ns / 64 Bit (Kingstone HyperX) |
DDR400 (200 MHz) | 2 x 256 MB / 5ns / 64 Bit (Corsiar TwinX) |
Motherboard | |
Intel 875 | Asus P4C800 Rev: 1.03 Bios: 1006 BETA 003 |
Nvidia nForce2 | Asus A7N8X Rev: 2.00 Bios: 1002 Beta 004 |
Hardware | |
Graphics Card | ATI Readion 9700 Pro Memory: 128 MB DDR-SDRAM Memory Clock: 620 MHz (256 Bit) Chip Clock: 325 MHz |
Hard Drive | 40 GB,6L040J2 , Maxtor UDMA100, 7200 rpm, 2 MB Cache |
Network | D-Link DFE-530TX (10/100 Mbit) |
CDROM | Asus 52x |
Driver | |
Intel Chipset | V 5.00.1012 |
Nvidia nForce | Nvidia 2.02 |
Graphics Driver | CATALYSTTM 3.2 Version: 6.14.01.6307 ATI Control Panel Version: 6.14.10.4029 |
DirectX | Version: 9a |
OS | Windows XP, Build 2600 SP1 |
Benchmark e Impostazioni | |
Bapco Sysmark 2002 | Version 1.0 |
Quake III Arena | Patch V1.16 640x480 - 16 bit / 1024 x 768 - 32 bit Timedemo1 / demo demo001 / nv15demo command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail = Normal |
3DMark 2001 SE | Version 1.1 - Build 340 - Patch Build 330 1024 x 786 - 32 bit, Default Benchmark |
3DMark 2003 | Version 3.2.0 Graphics and CPU Default Benchmark 1024 x 786 - 32 bit |
PCMark 2002 Pro Pack | Build 101 CPU and Memory Tests |
SiSoftware | Version 2003.3.9.44 Sandra Standard 2003 SP1 CPU MultiMedia / CPU Arithmetic Memory Bandwidth Benchmark |
Newtek Lightwave | Version 7.5 - Build 572 Render First Frame = 1 Render Last Frame = 60 Render Frame Step = 1 Rendering Bench "SKULL_HEAD_NEWEST.LWS" Show Rendering in Progress = 320x240 Ray Trace Shadows, Reflection Refraction, Transparency = on Multithreading = 8 Threads |
Mainconcept MPEG Encoder | Version 1.3.1 1.2 GB DV to MPEG II (720x576, Audio) converting |
Pinnacle Studio 8 | Version 8.5.21 Rendering - DVD Compatible no Audio |
Winrar | Version 3.11 178 MB Wave file, Compression = Best Dictionary = 4096 KB |
Maxon Computer Cinema 4D XL 8 | Version 8.100 Rendering in 1028 x 1024, "Stairs.c4d" |
magix mp3 maker platinum | Version 3.04 D 178 MB Wave file, 44100 Hz VBR = on and Quality |
Comanche 4 Demo | 1024 x 768 / 32 bit / Audio = off |
Discreet 3D Studio Max 5.1 | Characters "Dragon_Charater_rig" Rendering Single, 1024x768 |
Unreal Tournament 2003 | Version 2206 system/benchmark.exe 1024 x 768 / 32 bit / Audio = off Texture Detail = Normal Character Detail = Normal World Detail = Highest Physics Detail = High all = on, Decal Stay = High |
Seti@home | client: V 3.03 (text version) Work Unit with Angle Range: 0,417 |
Xmpeg 5 | Beta 2 AMD: Otimized MMX iDCT Intel: Otimized SEE2 iDCT |
Splinter Cell | Version 1.2b 2_2_1_KalinatekDemo 1024x786 32 Bit / no sound Shdow resolution: low Shadow detail: low Effects quality: low |