Benchmark e Impostazioni | |
OpenGL | |
Quake III Arena | Version 1.16 1024x768 - 32 bit Timedemo1 / demo demo001 command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail = Normal |
Quake III Team Arena | Version 1.32 1024x768 - 32 bit Timedemo1 / demo thg3 "custom timedemo" Graphics detail = Normal |
SPEC viewperf | Version 7.1.1 1280x1024 32 Bit Data Explorer (dx-08) |
Wolfenstein Enemy Territory |
Version: 2.56 (Patch V 1.02) 1024 x 786 - 32 bit timedemo 1 / demo demo4 Geometric detail = low Texture detail = low |
DirectX 8 | |
Comanche 4 Demo | Version: 1.0.1.18 1024 x 768 - 32 bit autio = off |
Unreal Tournament 2004 | Version: 3204 1024 x 768 / 32 bit / Audio = off THG8-assault-single |
Splinter Cell | Version 1.2b 1024 x 786 - 32 Bit audio = off 2_2_1_KalinatekDemo Shadow resolution: low Shadow detail: low Effects quality: low |
Nascar Thunder TM 2004 | Version: 2004 1024 x 786 - 32 bit FPS captured with FRAPS (51 second) |
DirectX 9 | |
3DMark 2003 | Version 3.4.0 1024 x 786 - 32 bit Graphics and CPU Default Benchmark |
AquaMark3 | Version: 3.0 1024 x 768 - 32 bit Audio = off Advanced Measurement Antialiasing mode: off Anisotropy: off Level Detail: very low |
FarCry | Version 1.0 1024x786-32 bit quality options = low |
Video | |
Mainconcept MPEG Encoder | Version: 1.4.2 1.2 GB DV to MPEG II (720x576, Audio) converting |
Pinnacle Studio 9 | Version: 9.0.8 Rendering - DVD Compatible no Audio |
Auto Gordian Knot DivX 5.1.1 Pro XviD 1.0 Final |
Version: 1.24b Audio = AC3 6ch Custom size = 100 MB Resolution settings = Fixed width Codec = XviD and DivX 5 Audio = CBR MP3, kbps 192 |
Windows Media Encoder 9 | Version: 9.00.00.2980 436 MB AVI File convert to WMV Windows Media server (streaming) |
TMPGEnc Plus | Version 2.521 (2.521.58.169) 1.2 GB DV to MPEG I (720x576, Audio) converting |
Audio | |
Lame MP3 | Version 3.96 Wave 17:14 minutes (182 MB) to mp3 32 - 320 kbit VBR = level 3 |
libvorbis OGG | Version: 1.0.1 Wave 17:14 minutes (182 MB) to ogg quality = 5 |
Syntrillium Cool Edit Pro |
Version 2.1 Amplitude Normalizing 2.6 GB wave Audio file |
Steinberg Nuendo 2.0 | Version: 2.2.0.33 VST Multitrack ASIO Driver: Aureon sky/space (96.000 kHz) Clock Source: Internal Resolution: 32 bit (float) Sample Rate: 96.000 kHz File of type: Wave File (.wav) Channels (Stereo Splite) |
magix mp3 maker 2004 titanium |
Version 5.02 Build 65 min 44.100 KHz wave file (688.4 MB) Format: 192 kbit and variable bitrate |
Applicativi | |
Winrar | Version 3.30 283 MB, 246 Files Compression = Best Dictionary = 4096 kB |
Newtek Lightwave | Version 8.0 Render First Frame = 1 Render Last Frame = 60 Render Frame Step = 1 Rendering Bench "variations.lws" Show Rendering in Progress = 320x240 Ray Trace Shadows / Reflection = on Ray Trace Transparency / Reflection = on Depth Butter AA = on Multithreading = 8 Threads |
Cinema 4D XL 8 | Version 8.503 Rendering in 1028 x 1024, "ship_dirt" |
3D Studio Max 6.0 | Characters "Dragon_Charater_rig" Pixel: 1024 x 768 Rendering Single |
Mathematica 5 Wolframresearch |
Version 5.0.0.0 MMA 40 Test |
Microsoft Visual Studio .NET C++ | Version 2003 (Enterprise Architect) Compiling "Emule 0.42b" |
LIUtilities WinBackup | Version 1.84 650 MB wave file Encryption: 256 Bit DES, Password "test" |
Sintetici | |
PCMark 2004 Pro | Version: 1.2.0 CPU and Memory Tests |
SiSoftware Sandra 2004 | Version 2004.10.9.89 CPU Test = MultiMedia / CPU Arithmetic Memory Test = Bandwidth Benchmark |