Configurazione di Prova e Caratteristiche Speciali
Intel Hardware (Socket 478) | |
Processors - 133 MHz FSB - 533 MHz Memory Clock | Pentium 4 2.8 GHz (2800 MHz) |
Memory | 2 x 256 MB DDR 400, OCZ, CL 2.0, PC 3200 |
Common Hardware | |
Graphics Card | ATI Radeon 9700 Pro Memory: 128 MB DDR-SDRAM |
Hard Drive | 40 GB,6L040J2 , Maxtor UDMA100, 7200 rpm, 2 MB Cache |
DirectX | Version: 8.1 |
OS | Windows XP, Build 2600 SP1 |
Benchmarks and Settings | |
Bapco Sysmark 2002 | Version 1.0 |
Quake III Arena, Patch V1.16 | 640x480 - 16 bit / 1024 x 768 - 32 bit Timedemo1 / demo demo001 / nv15demo command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail = Normal |
3DMark 2001 SE | Version 1.1 - Build 340 - Patch Build 330 1024 x 786 - 32 bit Default Benchmark |
PC Mark 2002 Pro Pack - Build 100 | CPU and Memory Tests |
SiSoftware Sandra 2003 SP1 | CPU MultiMedia / CPU Arithmetic / Memory Bandwidth Benchmark |
Winrar - Version 3.11 | 178 MB Wave file, Compression = Best, Dictionary = 4096 KB |
magix - mp3 maker platinum - Version 3.04 D | 178 MB Wave file, 44100 Hz, VBR = on and Quality |
Main Concept MPEG-2 Encoder | DV to MPEG-2 file encoding Video + Audio, 1,2 GB source file |
Unreal Tournament 2003 - Patch 1 1080 | 1024 x 768 / 32 bit / Audio = off benchmark.exe Texture Detail = Normal, Character Detail = Normal World Detail = Highest, Physics Detail = High all = on, Decal Stay = High |
Benchmarks and 10 Different Systems
OpenGL performance | Quake 3 Arena "Demo 1" |
DirectX 8 games | 3D Mark 2001 SE (Version 1.1) |
Video encoding MPEG-2 | Main Concept MPEG Encoder |
Office performance | Sysmark 2002 |
File compression | Winrar 3.1 |
CPU and multimedia | PC Mark 2002 SiSoft Sandra 2003 |
In totale abbiamo svolto 15 prove differenti per avere una scena equilibrata delle prestazioni dei 3 sistemi. Una descrizione trasparente è garantita anche grazie ai risultati ottenuti con un ulteriore motherboard atx equipaggiata con il medesimo hardware e chipset dei sistemi barebone.