Setup del Test
Setup del Test
Sistema di Test | |
Processore | Intel Pentium 4, 3.2 GHz, FSB800 512 KB L2 cache |
Intel 875P: Soyo P41875P Dragon 2 Intel 865PE: SIS 655FX: Engineering Sample VIA PT880: Soltek SL-PT880E-RL | |
RAM | 2x 256 MB DDR/PC3200, CL2, Corsari XMS |
Scheda video | nVIDIA GeForceFX 5900, 128 MB |
Scheda Network | 3COM 905TX PCI 100 MBit/s |
Sistema Operativo | Windows XP Pro 5.10.2600 Service Pack 2, pre-SP3 patches |
Benchmark e Test | |
Bapco Sysmark 2002 | Version 1.0 |
Quake III Arena | Patch V1.16 640x480 - 16 bit / 1024 x 768 - 32 bit Timedemo1 / demo demo001 / nv15demo command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail = Normal |
Gunmetal Benchmark | Benchmark 1 |
3DMark 2003 | Versione 3.2.0 Graphics and CPU Default Benchmark |
Gunmetal Benchmark | Benchmark 1 |
PCMark 2002 Pro Pack | Build 101 CPU and RAM Tests |
SiSoftware Sandra Standard 2003 SP1 | Versione 2003.3.9.44 CPU MultiMedia / CPU Arithmetic |
Newtek Lightwave | Versione 7.5 - Build 572 Render First Frame = 1 |
Unreal Tournament 2003 | Versione 2206 system/benchmark.exe |
Xmpeg 4.5 | AMD: Optimized MMX iDCT Intel: Optimized SEE2 iDCT |
WinRAR | Version 3.2 178 MB Wave file, Compression = Best Dictionary = 4096 KB |
Comanche 4 Demo | 1024 x 768 / 32 bit / Audio = off |
Discreet 3D Studio Max 5.1 | Characters "Dragon_Charater_rig" Rendering Single, 1024x768 |
SPEC viewperf | Version: 7.1 1280x1024x32 Bit |
Splinter Cell | Version 1.2b 2_2_1_KalinatekDemo 1024x786 32 Bit / no sound Shdow resolution |
Mp3 Encoding | Lame 3.92 |
Driver e Setting | |
Driver Grafico | NVIDIA reference driver 45.23 |
Driver del Chipset | Intel-based: Intel INF-Update 5.00.1009 VIA SiS |
Versione DirectX | 9.0b |
Risoluzione | 1024x768, 32-bit, 85 Hz refresh |